
This did not work out well, as the Third Generation began to plot and feud amongst themselves, bringing chaos to The City of Enoch and eventually resulted in the deaths of all three of the Second Generation. Caine and his three Childer then went on to create a great metropolis called the City of Enoch wherein humans and vampires lived in harmony but the Second Generation were not content with their lot and created thirteen children of their own, the Third Generation, or Antediluvians as they later came to be known. He proceeded to create (or Embrace as the process is known by the Kindred) a trio of others to keep him company throughout the long ages, and these three beings became known as the Second Generation. Caine then walked the world for a time before using the powers of his blood to develop the vampiric abilities known as Disciplines.Īfter spending many years alone, Caine grew weary of his solitude, but found that by using the power of his blood he could create more like himself.

This volume tells of how when Abel was killed by his jealous brother Caine, God marked him with a great Curse. Most of the known history of vampires in the World of Darkness comes from the ancient tome The Book of Nod. There are, however, a number of traits common to all World of Darkness vampires: they both fear and are harmed by sunlight and fire, possess powers beyond those of normal humans, and require the ingestion of blood in order to survive. Likewise, they might want to stay clear from some Clans with rather complex narratives.Much like their counterparts in other media, these vampires come in as many different shapes and forms as there are peoples on the planet more in fact, since some of the horrific aberrations caused to some by the Curse are found in no human race. Thankfully, some newcomers might want to stick with some Clans known to acquaint new Kindred easily among their ranks. After all, their Clan decides the kind of "upbringing" their Vampire would have as soon as they enter Kindred society. Interestingly, TTRPG fans planning to play a Masquerade game need to choose their Clan choice carefully. RELATED: The Elder Scrolls: 10 Weirdest Things About Werewolves, Ranked After all, all Masquerade media (including game adaptations such as Bloodlines 2) separate Vampires within Clans, each with their own history and special gifts called Disciplines. Unfortunately, Vampires need to worry about the threats of both these supernatural creatures and their own fractured Kindred society.

Moreover, Kindred share this TTRPG universe with Werewolves, Mages, Hunters, and other supernatural creatures. Vampires in Vampire: The Masqueradelive inside the World of Darkness, a dark world with conspiracies and various secrets.
